![]() ![]() ![]() * Full version features 7 flyable helicopters: H-19 Chickasaw, H-34 Choctaw, CH-47 Chinook, UH-1D Huey, OH-6A Cayuse, UH-1B Huey Gunship, AH-1G Cobra. * Details graphics with cities, trees, ground troop on a vast terrain map * Two realistic and detailed Vietnam War campaigns: Rolling Thunder (1965) and Barrel Roll (1964). * Weapon system: minigun, rocket, smoke grenade. FEATURES: * AI aircraft performance advanced combat tasks. The enemy is also aggressive and fearless, they only shoot at you when in close range and be aware of those RPG, they sure take an aircraft down just by one hit. ARTIFICIAL INTELLIGENT (AI) Each mission features many AI aircrafts, you also have AI gunners onboard who will shoot at anything firing at them and make sure nothing could touch your aircraft. Weapon systems in Gunship-III are also highly detail and accurate with real recorded sounds, high fire rate for miniguns as well explosion effect for bombs and rockets. ![]() We're working hard to bring even more in future updates. In Gunship-III, you have more aircrafts available to fly more than any other games. Graphics are highly detail with cities, jungles, airbases, also includes a vast terrain covers Vietnam, Laos and Thailand. Not like other flight sim games for mobile devices, in Gunship-III the cockpit is highly simulated with ultra-realistic 3D cockpit, full function dashboard, realistic sound effects and all moving parts. When used by the AI, if the Spectre Gunship's radius is empty (i.e no buildings/units to attack in the circle), it will stop shooting and just sit there flying around until the time is up.Gunship III - Combat Flight Simulator MOD APK 3.8.4, FreeĮXPERIENCE THE VIETNAM WAR AIR COMBAT Immerse yourself into the mist of the Vietnam war as an US helicopter or a fighter pilot.An announcement sound could also be heard ("Spectre is nearing the target area") but is unused and never plays when called in. It will respond with move voices but won't actually do anything. Like the Aircraft Carrier, the Spectre Gunship has movement sounds if issued a move order (while en-route or exiting the airspace).Despite being called the "Spectre gunship", this unit does not resemble the real-life Lockheed AC-130 Spectre.The design of the Harbinger Gunship from Command & Conquer: Red Alert 3 - Uprising is likely inspired by this unit.Any unit outside the targeted area can fire back and Spectre can't retaliate as its weapon is set to one side of the plane. Spectre in firing mode will circle the targeted area and fire everything within the targeted area, but only when told to, as it will fire at specified location regardless of whether there is anything there. Regardless, it still takes a large amount of anti-air to reliably take down the gunship. The Avenger is the most effective, as its lasers deal a continuous stream of damage against the aircraft. While massed Gatling Tank and the Quad Cannon formations are effective against most aircraft, they are in general, not the best units to attack the gunship. The gunship itself is weak against lasers, as they never miss. It takes large groups and focused fire to destroy this plane. Missile-based weaponry is almost useless against the aircraft. Gatling Tanks and Quad cannons deal only minor damage against it. The Spectre Gunship can evade any weapon, except lasers while en-route to the designated point. ![]() Although it could be shot down while attacking, the Spectre was extremely tough, particularly if equipped with countermeasures. The Spectre could lay waste to any unit in its sights, and could bring down the majority of buildings. However, given the nature of the aircraft, almost anything would likely be utterly destroyed while under assault for that amount of time. The maximum amount of time a single Spectre could be on-site for, provided it didn't get shot down, was an impressive thirty seconds. However, for General Alexander and General Granger, two further ranks were available, increasing the amount of time the Spectre was able to remain on site. For most generals, only the first rank of Spectre Gunship attack was available, loaded with the least amount of ammunition on board. Upon running out of ammunition, the Spectre would return to the airfield it originated from with its wings swept back once again. Within this circle, commanders could designate a specific area to be targeted, and change this on-the-fly. Upon reaching the target area, the Spectre would slow down considerably and fly in a tight circle. The Gunship moved so fast towards its target that it could not be hit by enemy fire. An enormous rocket-powered swing-wing gunship, the Spectre tore across the skies towards its designated target area, before unleashing a barrage of fire from a battery of gatling guns and artillery cannons. ![]()
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